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Ray Tracer

Physically based ray tracer with reflections, refractions, motion blur, depth of field, and HDR environments.

  • Ray Tracing
  • Taichi
  • GPU Compute
Ray Tracer

Implemented a physically based ray tracer supporting dielectric materials, motion blur via time-dependent ray sampling, and depth of field. Integrated HDR environment maps using equirectangular projection and accelerated rendering with Taichi across backends like Vulkan, CUDA, and Metal. Private repository available upon request.